Tech Ohm Eaven wrote:
A PlayStation three broken game that needs 1 gb of ram to properly run on another platform ?
Oh if only there were a console with 8 gb of ram to properly run a dust 514 port
You can't throw RAM at Planetary Conquest and suddenly its fun again.
You can't throw RAM at imbalanced HP and Speed, and suddenly balance all suits.
If you think that the constraints of the PS3 are the ONLY issues Dust has, and that a port is the magic bullet, you don't fundamentally understand Dust's problems.
thor424 wrote:
How the heck would you know what's balanced and what isn't when 90% of pubs are borefests? You just aren't digesting the core issue, people are leaving the game in droves.
The game isn't a borefest because its on the PS3, there are a great many games on the PS3 that are still loads of fun (currently playing the Mass Effect series for example).
PS2 is on the PS4, and looks pretty, but is boring as hell despite all its polish. It is not fundamentally fun. Whether its on the PS4 or PC. It has all the RAM, GPU stats, and SSD space it can get on the PC, but people left the game because it sucked.
Just as pepople will if CCP ported a boring, broken game to the PC or PS4.
Ripley Riley wrote:We could sit here with our thumb up our butts saying "Dust isn't ready yet! It needs more X, it needs more Y! We must balance Z first!" for years. Every month that goes by we lose more players to boredom and next gen platforms. It won't be long before our PEAK numbers will be sub-1,000. When player numbers start dipping that low the profitability of Dust plummets. What do you think will happen to Dust when it isn't generating a profit?
What it is that you want? For CCP to be struck with analysis paralysis until they shutdown Dust without porting?
I want them to get the foundation of the game well enough that it can be built upon. It doesn't have to be perfect, but it has to be strong enough, and malleable enough, that it the fundamental ideas behind the game can be coded into a new engine, and it won't be a waste of resources.
Its a tight rope walk man. You port too soon, you get a boring, broken, exploitable game on a new system. It creates a bad impression, and people leave before CCP can react. At that point they have made a huge investment of time and money into the game, and won't get enough of a return to justify the cost.
They have one chance to get it right.
And to bring it back to center, I would rather CCP spend their time getting their game right than holding our hands through the process on a day by day basis when they could just be getting it done.
There is a time for input, and there is a time to act. Its what they are doing. They have told us as much. That should be good enough for the time being.